Beast Lord
Different values: 11
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object {Beast Lord}
    _id : string {Beast Lord._id} (all different values)
    folder : string {Beast Lord.folder} (same value: lPhGpwrVIKAOU64E)
    img : string {Beast Lord.img} (same value: icons/sundries/books/book-red-exclamation.webp)
    name : string {Beast Lord.name} (all different values)
    system : object {Beast Lord.system}
        actionType : object {Beast Lord.system.actionType}
            value : string {Beast Lord.system.actionType.value} (3 different values)
                action (x3)
                passive (x7)
                reaction (x1)
        actions : object {Beast Lord.system.actions}
            [value] : integer {Beast Lord.system.actions.value} (3 different values)
                2 (x1)
                3 (x1)
                1 (x1)
        category : string {Beast Lord.system.category} (same value: class)
        description : object {Beast Lord.system.description}
            value : string {Beast Lord.system.description.value} (all different values)
        level : object {Beast Lord.system.level}
            value : integer {Beast Lord.system.level.value} (5 different values)
                16 (x4)
                12 (x1)
                14 (x3)
                18 (x2)
                20 (x1)
        prerequisites : object {Beast Lord.system.prerequisites}
            value : array<object> {Beast Lord.system.prerequisites.value}
                Length: min=1 max=2
                Value type: object {Beast Lord.system.prerequisites.value.[]}
                    value : string {Beast Lord.system.prerequisites.value.[].value} (3 different values)
                        Beast Lord Dedication (x10)
                        a mature animal companion or an advanced construct companion (x1)
                        you have a united companion with a specialization (x1)
        publication : object {Beast Lord.system.publication}
            license : string {Beast Lord.system.publication.license} (same value: ORC)
            remaster : boolean {Beast Lord.system.publication.remaster} (same value: True)
            title : string {Beast Lord.system.publication.title} (same value: Pathfinder War of Immortals)
        rules : ###FoundryRulesObject###
        traits : object {Beast Lord.system.traits}
            rarity : string {Beast Lord.system.traits.rarity} (2 different values)
                common (x10)
                uncommon (x1)
            value : array<string> {Beast Lord.system.traits.value}
                Length: min=1 max=3
                Value type: string {Beast Lord.system.traits.value.[]} (7 different values)
                    mythic (x11)
                    destiny (x1)
                    auditory (x1)
                    concentrate (x1)
                    linguistic (x1)
                    mental (x1)
                    stance (x1)
        [selfEffect] : object {Beast Lord.system.selfEffect}
            name : string {Beast Lord.system.selfEffect.name} (same value: Stance: Unified Stance)
            uuid : string {Beast Lord.system.selfEffect.uuid} (same value: Compendium.pf2e.feat-effects.Item.Stance: Unified Stance)
    type : string {Beast Lord.type} (same value: feat)